﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Aludra.Core.Models
{
    public enum MonsterEffectType
    {
        None = 0,
        Normal = 1,
        Continuous = 2,
        Conditional = 3,
        Reverse = 4,
        QuickEffect = 5,
    }
}
